![]() Even though the game doesn't ship with Windows anymore, you can still play it on just about anything. This PC preforms fine otherwise so I don't know what the issue could be. 3D Pinball Space Cadet was a game first included in the 'Microsoft Plus' pack for Windows 95, and it gained popularity for its inclusion in Windows XP. I'm pretty sure it's not the GPU having issues because the issue exists on both the old and new SiS driver, as well as the GeForce MX440 I put in temporarily(mentioned in the previous thread about this PC). Released as part of the 1995 Microsoft Plus upgrade for Windows 95 and bundled with later versions of Windows, Space Cadet is a digital pinball game from Maxis. I already checked and it's not maxing out the CPU or RAM(a 2ghz P4 and 512mb RAM should be plenty for this game). It also lags the Windows cursor really badly half the time. You'd have to see the video to understand what I mean. ![]() ![]() Another issue is that the paddles have massive input lag when the ball is heading toward them. One example would be holding down space to launch the ball, but it doesn't release for many seconds after releasing the space key. The issue I'm having is very inconsistent input lag. Specifically the pre-installed Windows XP pinball. I asked about a different issue with it in this thread, but we're hear to discuss Pinball issues. The theory is that nobody bothered to remake Pinball to fit in with Vistas new. There is a great video made by NCommander that goes in more details. So I had fully restored an old Sony VAIO PCV-RX755 desktop tower to factory condition, both hardware and software wise. There are native 64-bit versions of Pinball in the 64-bit editions of Windows XP (Itanium and AMD64) and Longhorn (Vista) Betas albeit with some graphical glitches but no collision detection bugs.
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